I’ve not been a big 15mm wargamer, but Trilaterum from Trench Coat Miniatures in Massachusetts caught my eye recently. I poked around their website and really liked the look of the minis – not too serious and they looked really flavorful (No, not the eating kind). I ordered up some starters (“Encounter at Sarin’s Rim” along with a couple extra army packs (Gorilla army? Crab and Lobster army? I’m in …).
Received my order a few days ago and already have them based and painting under way. Looking forward to getting some games in soon.
It’s a really interesting range, and the 15mm minis are a little more chonky than others so fell right into my happy zone. At $30 for a 1000 pt army pack, I think it’s some very affordable gaming.’
Starter setStarter set contentsGraxis Army packPancrustcean army pack
Hoping to feature some Trilaterum in future posts, and hopefully sooner than the last (what, where did 2025 go? Long story … ).
It arrived the other day, and by it, I mean the complete Idols of Torment package. In addition to coming in a nice cardboard box that I’ll probably use for some terrain piece or another, the package was well equipped: gorgeous hardback, set of cards with tokens, bespoke bag with activation tokens and the Lost minis.
I’ve had a chance to read through the book, and I’ve enjoyed it cover to cover. As a first rules/rulebook/minis outing, the Black Magic Craft team turned in a very impressive book. Game play is interesting – Players are competing with each other to reap the Lost, so there’s two targets. Some of the powers (open to both Players) allow outright manipulation of the board and terrain: moving pieces, removing or adding new pieces during play.
I’m still thinking about which of the official BMC Idol minis I might want. In the meantime, I’ve gotten my first band – a group of The Strife – put together using some old Citadel Beastmen. They’re about battle ready, I think.
Definitely eager to get a game or three of this one in.
I recently discovered the indie skirmish game Idols of Torment via (and from/by) Black Magic Craft (“BMC”). I’ve been watching BMC as I’m working on a variety of terrain for wargames, and leaning into using recycled material (i.e., trash). I find it an entertaining and easy to watch show. In any event, while watching, I realized they’re recently made their own skirmish game: Idols of Torment. It’s not the usual fare.
I won’t give all the details on the setting. It’s sort of a Purgatoric place – a smash up of ruined Heaven and Hell. Lots of gray. It’s also got a very Hell Raiser feel to it. Each Player controls a warband of 9 models – 8 Idols on 32mm bases and a single Totem on a 50mm base. Players fight over a ruined landscape trying to reap the souls and energy from The Lost, which are wandering … human souls.
There’s standard play, and then a series of scenarios – many of which require a unique terrain piece. Now, this an indie game from a crafter with crafting community support. So, I really took this as an exciting challenge. BMC isn’t selling any pieces for those scenarios, so whatever you think a “Gate of Heaven” is that meets the scenario requirements, go for it. There’s also a nice section on terrain crafting for the game in the book.
There’s a free PDF of the basic rules to try before you buy (or don’t). I really liked what I was seeing, and have the full PDF, and a hardcopy book en route. I’ve been building up a couple warbands using models on hand. I’ve also built a few terrain pieces, as I was really inspired:
All three of the above pieces were done with some scrap wood, wood 3mm bases (intended for DBA), rocks from my yard, paper towel cardboard tube, Mod Podge, PVA glue, hot glue gun, and paints.
Needless to say, I’m excited to get my hands on the hardcopy book, and get a few games of Idols of Torment in. I’ll post the warbands as I get them completed.
Instead, they manage an orderly, strategic retreat! The DMC – that is the Dwarven Mining Consortium – was thrown into some disarray when the Space Elf Raiders pulled an orbital drop (with bombardment!) on a remote DMC facility. In short, I was able to play some Xenos Rampant a few nights ago.
To celebrate the New Year, we rolled out our first game of Xenos Rampant. We used the standard 24 pts, with a 6′ by 4′ table, and random rolled the Orbital Drop scenario. My Dwarf Mining Consortium was the Defender.
From the start, it did not go well for the DMC. We lost an entire Recon unit, and nearly half of another Heavy Infantry unit to Space Elf orbital bombardment, and from there, it went pretty poorly from there. Almost comically, as the Space Elfs Raiders relentlessly advanced on the Command Post, and after about 7 rounds, the few remaining DMC withdrew to plan an new tactical offensive.
It may be digital, but a new grudge was added to the Book … er, the Dataslate of Grudges.
On the game side of things, I enjoyed the Xenos Rampant rules. Definitely need to give it a deeper reading, and a more thoughtful approach to building my detachment. It did not fare as expected, which frankly is a good thing for learning a new system.
On the roleplaying game front, I’ve been facilitating a Star Trek Adventures campaign (via Discord). The campaign is set roughly at the end of Strange New Worlds season 2, and before Kirk’s turn at the Enterprise, so very classic (as parsed via SNW to be fair … and some early Starfleet Technical Manual, and maybe some Star Fleet Battles).
The campaign is centered around the crew of the USS Anubis, a Hermes-class starship recently retrofitted and upgraded to a Saladin-class destroyer. Posted to the frontier, with Starbase 11 being their local Starfleet lifeline.
It’s been a ton of fun – we’re really enjoying the system and setting. I keep an updated listing of the “episodes”, and think the listing sort of looks like what you’d find in an old-style TV guide listing.
Episode Listing: “Frontier Diplomacy Blues” (Pilot; Sessions 1-3): The newly refit USS Anubis rescues a kidnapped Federation Ambassador. “Collisions” (Session 4) : The Anubis intercepts a comet threatening Starbase 11, and makes First Contact with an alien race. “Ghost Town” (Session 5) : A team of officers from the Anubis crews the USS Longshot, and responds to a colonial distress call to find an Extinction-level event. “Vent Quin Rend Fou / The Wind That Drives One Mad” (Sessions 6-7): While dealing with Tarkalian flu outbreak, the Anubis finds the lost USS Aeolus drifting in space. “Transport Burst” (Sessions 8-9): The radiation burst from a supernova causes the Captain and Chief Tactical Officer to disappear during transport. The crew races to restore ship systems and their missing command staff while facing down a damaged but still dangerous Klingon D-6. “Fire From The Titans” (Sessions 10-12): An exploration of an ancient power source puts the crew of the Anubis in conflict with the development of two pre-warp civilizations. The crew races to save an alien species from themselves and their long-dead ancestors.
Good gaming, and may you all live long and prosper!
I recently discovered Father and Son Gaming, a small company making Bolt Action and related MDF terrain and such. I placed a small order for a pair of storage trays (and a lid) and a pair of Quonset huts. They arrived yesterday, and went together easily, and I was so impressed that I wanted to share.
I’d been looking for some nice Quonset hut models for my gaming boards, and these fit the bill perfectly. And at $12US for a pair of them (plus shipping), I think they are pretty affordable.
The storage trays can be ordered with various inserts. I went with 25mm rounds, and the tray accommodates 48 of them – shown here holding my Enemy Spotted Studios InCountry minis. The trays have a nice viewing window as well, although I haven’t glued in the included piece of clear acrylic yet.
With the affordable pricing and great pieces, I definitely recommend checking out Father and Son Gaming. They have few very nifty set pieces that I think will add to WWII through modern boards, including some small trawlers and a small airstrip.
I also love their story about father and son working on woodwork and gaming and business together.
Osprey’s The Doomed is one of the shiny new wargaming things, and I got myself a copy the other week. It’s fun DIY-heavy skirmish wargame for small warbands of 8 or less models each. It’s strongly narrative, so hardcore competitive points costing not so much, which suits me fine.
A cooperative/solo friendly game, The Doomed is a ‘bring what you’ve got’ modelers dream. The four factions are designed to cover a lot of ground, so if you have fantasy minis you can use those right alongside sci-fi ones. It’s the end of the world, so everyone gets to party, skirmishly-speaking. Another nifty thing about The Doomed is that in addition to fighting your warband against your opponent, you’re both trying to eliminate a Horror of some type or another. The Horror is another opportunity to bring some fun, old, or scratch build monster models to the table.
I chose this nifty Orcus model (painted by my good friend and horror author Ben Monroe) for the “Devourer” Horror, and some creepy crow flocks to serve as the Minions. Each Horror usually comes with Minions, as well as 3 Nexus Points that need to be defeated before the Horror can be taken out.
The rules proper are light, and take about 10 pages. The rest is warband design, and a nice pile of Horrors and Conflicts, and supporting campaign material. Thus far, I’ve only played a few games against the first Horror with no Conflict, and it’s been challenging. I’m 1/1 so far.
So far, really pleased with The Doomed. It scales for a 2×2 or 3×3 table, presents a nice, colorful, fun book to read, and fun game to play on the table. Looking forward to some more games.
I was looking for some interesting terrain – specifically something oil rig-like in 28mm, and ordered myself one of Death Ray Design Refinery kits. It arrived the other day, and I got right into it. TLDR: Amazing kit, quickly assembled (I got through it and painted it yesterday in a few easy hours), and looks great on the table.
One arrival, it looks like the usual stack of MDF sheets. DRD has clear instructions posted on their website. The pieces were all well laser cut, and came out of the sprue without challenge. Clean fits for assembly as well.
The central column of the hubs and tower took a bit of patience, but fit together nicely, and once glued, felt sturdy. The rest of the kits walls and buttresses were easily added per instructions. I was frankly surprised with how quickly the kit came together, which fed my interest in getting it done.
It settled for a basic battle-worthy paint job. First a good primer layer of black – I used Rusteolium 2x flat black primer, which DRD recommends anyway. From there, I did a sort of zenithal spray of GW Lead Belcher, and called it done.
With drop in walls, bridges and ladders, the set is quite configurable. Just this set nicely dominates a 2×2 or 2×3 space (or even centers a 3×3). I think it’s got great value for the cost, and would make an easy center piece or eye catching display for a board. If you’re looking to promote your game, demo, store or club’s sci-fi minis gaming, this would make an excellent piece to get some attention, especially with the main tower standing about 13″ tall.
One of the indie skirmish games I’ve been enjoying this year has been InCountry, from Enemy Spotted Studios. This was a surprising one for me, but in hindsight, after binging on Seal Team last year, I could have seen it coming. InCountry is a small scale (1-2 teams on a 2×2 board as a default) skirmish game of modern combat – think any of the endless conflicts (or cinema based on the same) from 2000 on. Stat line is minimal, and there’s a lot of action/reaction in addition to alternating unit activation. In 2023, InCountry (INX) has topped my play chart actually, and most solo. Most games run 30 minutes, if that.
Yesterday I set up and played through the first mission of the (free) Deniable Operations mission. As the HVT is data in a server room, I added a little sketched map for the server building objective. Less than 30 minutes later, scenario was over with a BlueFor win.
Game play with InCountry is pretty smooth in my experience. There’s not too many moves (Measures or Reactive Measures), and there’s not a ton of numerical detail to weapons, systems, etc. It’s very streamlined for play. I find it feels like a good episode of Seal TV, and delivers a fast, cinematic experience.
The digital version of the rules are free, along with some supplements (like the Deniable Operations pack) and the more competitive-based InCountry Recon. The default rules are non-points based, so coming up with scenarios and forces is easy as long as you don’t have a desperate need to have “points balance” (in which case, Recon may be your speed).
I’ll talk more about the ESS minis for InCountry and KillWager (their near sci-fi setting and game) in a separate post.
One of the things that’s really surprised and delighted me about miniatures wargaming over the past several years has been the availability of so many great terrain kits and options. Between 3D prints and MDF kits, it’s never been easier to get a home table looking really nice. I’ve taken the opportunity over the past couple years to get into MDF kits especially. I’m not the best modeler, but I find as long as I choose a difficulty within my range (extra bonus points to TT Combat, who mark their kits with difficulty and time icons). One kit I thoroughly enjoyed assembling was Black Site Studio’s “The Kabuki Hotel”, from their Zaibatsu line. After assembling last night and letting it dry, I just had to share the results of this awesome kit build.
Three levels plus roof (all removable), painted, and with some nifty die cut acrylic for the hotel neon signs, this turned out to make a really cool model. I didn’t prep it with any great results, so you can see some of that in the model … I’m all about good being the enemy of done these days, so good enough for me! The kit went together fairly easily – probably not the first kit someone wants to do, but if you’ve done a few kits, this should be achievable (plus the instructions are on line).
At first, of course, it looks like nothing more than a pile of MDF sheets, but after a couple hours … wow!
The Kabuki Hotel currently retails (direct) $49 US, and I feel I got my money’s worth on it. I’ll look forward to getting a few more in the line. Maybe that nifty Medical Center …
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