The Final Frontier

On the roleplaying game front, I’ve been facilitating a Star Trek Adventures campaign (via Discord). The campaign is set roughly at the end of Strange New Worlds season 2, and before Kirk’s turn at the Enterprise, so very classic (as parsed via SNW to be fair … and some early Starfleet Technical Manual, and maybe some Star Fleet Battles).

The campaign is centered around the crew of the USS Anubis, a Hermes-class starship recently retrofitted and upgraded to a Saladin-class destroyer. Posted to the frontier, with Starbase 11 being their local Starfleet lifeline.

It’s been a ton of fun – we’re really enjoying the system and setting. I keep an updated listing of the “episodes”, and think the listing sort of looks like what you’d find in an old-style TV guide listing.

Episode Listing:
Frontier Diplomacy Blues” (Pilot; Sessions 1-3): The newly refit USS Anubis rescues a kidnapped Federation Ambassador.
Collisions” (Session 4) : The Anubis intercepts a comet threatening Starbase 11, and makes First Contact with an alien race.
Ghost Town” (Session 5) : A team of officers from the Anubis crews the USS Longshot, and responds to a colonial distress call to find an Extinction-level event.
Vent Quin Rend Fou / The Wind That Drives One Mad” (Sessions 6-7): While dealing with Tarkalian flu outbreak, the Anubis finds the lost USS Aeolus drifting in space.
Transport Burst” (Sessions 8-9): The radiation burst from a supernova causes the Captain and Chief Tactical Officer to disappear during transport. The crew races to restore ship systems and their missing command staff while facing down a damaged but still dangerous Klingon D-6.
Fire From The Titans” (Sessions 10-12): An exploration of an ancient power source puts the crew of the Anubis in conflict with the development of two pre-warp civilizations. The crew races to save an alien species from themselves and their long-dead ancestors.

Good gaming, and may you all live long and prosper!