As promised, I started pushing my newly painted Harlem Hellfighters and German WWI soldiers (both from Gaddis Gaming) around the gaming table. Nothing fancy – this was a quick and easy test run using my new copy of THW’s Nuts Weird War 2! Rules. Both sides had basic bolt action rifles, and that was about the extent of the needed rules adjustments for the most part. I’ll give a quick summary, with some THW margin notes …:
In a dusty, far off land, a team of Harlem Hellfighters enters a strange and seemingly ancient, ruined haunted valley. In the distance, odd noises and, according to patrol notes, some likely enemy soldiers. As they advance down the road, the Hellfighters find a pair of odd, skull-themed pillars alongside the old pathway.
Managing to push on past (I ran a team Fear check, a rule added with the new Weird Wars ruleset), the Hellfighters scouted about. One potential encounter turned out to be just the wind … and the chanting of some strange figure by an ancient well. The Hellfighters ducked back rather than risk a fight (“We’re here for recon, people, recon!”). They successfully did so (THW “In Sight Tests” allow you to actually retreat from LOS if you can do it with the 2″ bonus move), but then were ambushed by some rogue German soldiers.
… which turned out to be a terrible idea, as the Harlem Hellfighters won the Reaction Test and pouring on the rifle fire. The Germans were taken out, except for a single cowardly officer who ducked back and ran.
With several possible enemy squads closing and, and the chanting figure doing something (casting a Defend spell), the Harlem Hellfighters wisely fell back to report their findings. A future mission awaits!
Until next time, be well and good gaming!
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