Gaddis Gaming included some of their WWI German soldiers in my order, and I’ve gotten them up to battle ready status (good enough for the likes of me anyhow). I’m hoping to get a little more detail picked out on them – maybe some mustaches – but more looking to push them around the table against those Harlem Hellfighters.
I also got the Gaddis Gaming Death Ray Tank assembled and roughly painted, alongside a Firelock HMG team.
Considering the weird elements – Death Ray and Tesla Tanks – I’m leaning into using Nuts! Weird War 2 as a ruleset for gaming them on the table. It’s solo friendly, and the forces should be easily worked up from the rules.
All said, I’m hoping to have some kind of battle report/result to share in the near future.
As mentioned in the Tesla Tank post, I’d gotten some 28mm Harlem Hellfighters from Gaddis Gaming. I got some work in on these white metal models this week, and have them at about battle standard (which for me is “slop and go”). There’s definitely room for more drybrushing and detailing, but good enough for the likes of me.
I had an HMG on-hand (from Firelock Games) and got that painted up to match. With two 5-man units, a leader, and an HMG, I think it’s quite the little force … very combat patrol-ish.
I didn’t spend much time cleaning the models – mainly straightening a few barrels, which is par for the course with any modern minis. Overall, they were a pretty clean bunch, and it’s been a while since I had new metal minis. I used some green army painter primer to quickly get them into a base color. Some inks, drybrush, and base treatments and good to go.
I think the models have some nice character and poses, and looking forward to getting them onto my table for some battles.
I placed a small order with the good folks at Gaddis Gaming a few days, and the mailperson delivered earlier today. Gaddis Gaming included one of their Weird War models as part of my army bundle – the Tesla Tank! What a cool tank model!
The Tesla Tank is constructed of resin, in multipart (main body, turrets, barrels – two different gun and turret styles were included). No instructions were included, so I just did my best to follow the cool box art. The box is marked at a price of $40 US; Gaddis Gaming may have various Army deals and bundles available.
It took about 15 or so minutes to clean up and assembly. I noticed a spot that looked like it could take a barrel, and added a fixed secondary gun to the front. Then I took it into the backyard while there was still some sun to hit it with some black and green spray can.
My army deal also included a Death Ray Tank, so if it’s as cool as the Tesla Tank (and I think it probably is), I may have one to share soon, along with a famous historical unit – the Harlem Hellfighters!
Another recent acquisition has been Might & Melee, from Wiley Games. One of three books doing a fantasy take on their Fistful of Lead game system, I found it to be a fun, colorful read. The author, Jaye Wiley, is a D&D player of way back and it informs his system and sensibilities. M&M is pretty much near historical fantasy – the magic and monsters really come in the later two volumes, with some ideas includes in this core book. It has, to me, an old school flair: minimal stat line and various abilities. The book includes the core rules, material on making a warband, listing of abilities, a handful of scenarios, and creatures, a pair of sample retinues and such.
It’s miniatures agnostic, so I used some old medieval fantasy 28 mm and set up a 3×3 board. M&M / FFoL uses a card draw activation system, which adds some nice friction for the solo player (me, in this case!), and a typical warband is a small handful (5 ish, unless you want to include some rabble teams). I had my blue team as a band of plucky, bow-toting Rangers of Bluetowne and one of the sample warbands as the Sheriff of Redville and his men. I grabbed some d10s (and d8s and d12s for the outliers), some tokens, cards and a tape measure … and then the assault on Weather … I mean, Ruintop began!
With the randomized activation, simple night fight rules, and small warband, it was a fun solo game. I wasn’t sure how it would go, actually, and the battle ebbed and flowed a bit.
In the end, the Rangers narrowly pulled off a victory, forcing the Sheriff and his men to retreat into the night. However, one of the Rangers, “White Cloak” was injured in the attack, and the Rangers will need to seek some remedy in the woods before they can continue their mission.
Probably obvious that I thoroughly enjoyed the game and system. I’ve gotten the follow-up two books (Magic and Monsters focused), and looking forward to adding those to some future games.
Speaking of old games come back around again, I recently acquired the new(ish) Battletech Alpha Strike boxed set courtesy of my flgs. I definitely enjoyed getting back into the lore, and with some various terrains, it was a massively upgraded Battletech experience for me. I do a lot of solo wargaming these days, and it was fairly easy to run a lance-on-lance scenario. It doesn’t have the same detail as the full classic Battletech, but also plays a lot faster. And with the same spirit, if not rules.
The latest BT minis from Catalyst are nice too. No complaints here.
Image above is a 3′ x 3′ table with neoprene mat, road sections, the AS buildings, Death Ray Designs’ Steel Rift city set, and some assorted other pieces.
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